Activation Tracks in Timeline

Ryan Sweigart
May 21, 2021

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We have our bold yet lovable rogue Darren sneaking-up on the sleeping guard, but he can’t actually take the key card — his hand just passes over it and it remains in the scene.

We can solve this issue by adding an Activation Track to our Timeline.

We then drag our Card game object into the activation track, and set it to expire at the keyframe where Darren touches it.

Mission accomplished!

Key item “Back Stage Pass” acquired!

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Ryan Sweigart
Ryan Sweigart

Written by Ryan Sweigart

An independent Unity Developer.

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