The background we choose really changes the feeling or our game. Let’s make a cityscape skybox!
Our artist gave us six images that will make-up a Cubemap.
We’ll create a new Material, set its shader property to Skybox > 6 Sided, and assign the six images as appropriate.
Now we simply assign our new material to the Lighting inspector in the Skybox Material field.
This is an easy process that can create a big change in our games!